Re: Gamification in KM - real experiences #gamification

Tom Short <tman9999@...>

Correction: *is a non-game context

BTW, for one of my favorite examples of gamification that illustrates the above points, check out this

Clearly a non-game context, willing partipants, a defined game space (the stairs), and 'rules' (the notes are arranged the same way as a keyboard, so to make a tune you have to know how to play; and you have to take the stairs to play). And a reward.

--- In, Tom <tman9999@...> wrote:
The question is what constitutes 'game-based design principles', and that is a fair question. As for the non-game context, I think it's pretty clear, as you point out, that the Pepsico example is not a non-game context.

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